![]() That would be localized as Retro Game Challenge, and while any reference to the show would be scrubbed off, the spirit can never be removed experiencing games as we did in the ‘80s. I bring up Game Center CX, because we got one of the games based on it, even when no one over here really knew anything about the show. It wasn’t long before I had a Famicom of my own and was reading Japanese at the comprehension level of a golden retriever. ![]() Following comedian Shinya Arino as he attempted to complete old titles with his meager skills, it was my gateway into the world of Japanese games and culture. Years later, however, I would fall in love with a Japanese show, Game Center CX. Regardless, the identity made me reflect on my gaming habits and filled me with a sense of individuality. I’ve never really considered myself to be a “retro gamer” because I play new titles with comparable frequency. When I had my Gamecube, I still busted out my Super Nintendo from time to time, but 2009 was around the time when “retro gamer” was catching on as an identity. I never really stopped retro gaming, honestly. The magazine Game Informer put it on their list of the best games of 2009.Retro Game Challenge is a bit of a special title for me. The game received an English fan translation in 2014.Īnother sequel of the game, named GameCenter CX: 3-Choume no Arino, was released for the Nintendo 3DS in 2014, exclusively in Japan. All together, this title has 15 games in one. However, this game also features games styled after Super NES, Game Boy, Game Boy Color, and Famicom Disk System games, as well as variants on games included in Retro Game Challenge and a "game trainer" modeled after a Game & Watch. Like the original, it largely consists of NES-styled games reminiscent of actual games released in the late 1980s through mid-1990s. GameCenter CX: Arino no Chōsenjō 2 is the sequel to Retro Game Challenge and was released on February 26, 2009, in Japan. Director of Publishing Ken Berry stated that sales were initially strong but died down. This was viewed as disappointing for its North American publisher, Xseed Games, discouraging them from also localizing the sequel. The game received a score of 33/40 from Famitsu.Īs of June 24, 2009, Retro Game Challenge had sold fewer than 100,000 copies in North America. Even the ending to the game pulls a trick from Takeshi no Chōsenjō from season 1. The various "special" continue tricks (like in Haggle Man) come from the several instances in which Arino must use these features to complete tasks on the show. For example, the bonus character in the second half of stage 1 of "Star Prince" is taken from his attempt to get bonus points from playing Star Force in season 1. Some parts of the various games are inspired by actual challenges that Arino has faced in his TV episodes. In the case of the North American version, the pseudonyms of journalists better known in English-speaking countries were used. Occasionally there will be a fake gaming magazine, Game Fan Magazine, that has articles about the games, rankings (with other fictional games named), and "game advice" from GameCenter CX ADs who have appeared over the seasons of the TV show. They come with fully illustrated manuals. ![]() Many of them are similar in both gameplay and appearance to real Famicom games. The Demon Arino gives four challenges to complete for each game.Įach game is original but with graphics, sound, and game-play elements which make it look old or retro. In the game, the player controls a boy or girl who plays retro games in order to appease the Demon Arino (based on the TV show's host Shinya Arino). The game was released on Novemin Japan and Februin North America.Ī sequel, Retro Game Challenge 2, was released in Japan in Februand was never officially localized into English by Xseed, but received a fan translation. It is based on the television series GameCenter CX, and Shinya Arino gave much input into the game creation process. Retro Game Challenge is a Nintendo DS game developed by indieszero and published by Namco Bandai Games and Xseed Games in North America.
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